Your inventory will switch between the old model and new one depending on which skin is equipped.
Pattern based skins have been moved over to the new models automatically.
Introducing the Kukri Knife
Now available in the base patterns such as:
And many more.
The first case to feature the brand new models with the container featuring 17 high quality skins for the brand new models created by the CS2 community.
The second case to feature the brand new models with the container featuring 17 high quality skins for the brand new models created by the CS2 community.
Now available to purchase as a collection package from the Lambda Store or via the Operation Shop for Operation Equinox
Now available to purchase as a collection package from the Lambda Store or via the Operation Shop for Operation Equinox
Featuring 12 high quality music kits created by the Lambda community.
Our first full operation for 2025. Operation Equinox will run up until 21st June 2025 and will feature brand new mission and content drops every 2 weeks.
For the first time ever, you can also claim reward points to spend in the Operation Shop in the game world, by finding and collecting festive eggs (Only during April)
To find out more about Operation Equinox, read the FAQ here: https://lambda.tf/docs/lambda/operations/operation-equinox-faq
Since the very limited introduction of pixel shaders using the screenspace_general
shader, we've started to take advantage and have moved some of the more complicated UI over to pixel shaders.
Circles are no longer jagged and are smooth, there's now a more optimised gaussian blur which doesn't impact frame rate as much as the in-built Garry's Mod one.
The centre of the screen is now a circle to focus on the case spinning, in addition, the rest of the UI blurred.
This can be turned off with the following ConVar: lambda_store_enable_case_blur 0
Now when you press ESCAPE the HUD elements are no longer shown.
Unfortunately due to the major changes with the new weapon model switching system, The Skin Testing environment needs a re-write to work with this, so for the time being we are discotinuing the Skin Testing Environment while we re-write it using our brand new base gamemode.
Now when you press ESCAPE the HUD elements are no longer shown.
Now when you press ESCAPE the HUD elements are no longer shown.
Surf Deathmatch now uses our new "Counter-Strike" base gamemode.
We're slowly moving over our existing gamemodes to this new base gamemode as it provides a better experience.
Now when you press ESCAPE the HUD elements are no longer shown.
The circle is now drawn using the new pixel shader and is blurred (As found in CS2)
The icon of the team is now the team colour rather than the HUD colour.
Now when you press ESCAPE the HUD elements are no longer shown.
Starting with the new weapons, when viewing an item on the Wiki, you can click on the picture of the skin to view a large 1920x1080 render of the skin.
Training will be re-written using the new base gamemode in the future.