Blip Happens (v4.8)

Today's update brings Gametypes to Deathmatch, The all new Radar and week 7 missions for Operation Arctic Siege.

Garry's Mod
Garry's Mod
Removed
Festive Cheer
Added
A new API so that gamemodes can force load core modules
Added
Added new Glyph icons for the radar
Added
New Circle drawing library
Added
New Poly library for drawing smooth shapes with improved performance.
Improvement
Map checking for missions is now done globally rather than doing it in each mission event hook.
Improvement
New UI for the "End Match" experience.
Added
Navigation items in End Match UI now have icons
Added
Gametype/Gamemode voting

Gamemodes can now implement a Gamemode/Gametype voting system. This is currently on Deathmatch to vote for different gametypes, including: FFA (Free-For-All), TDM (Team Deathmatch) and CDM (Classic Deathmatch)

Added
Week 7 Missions for Operation Arctic Siege
Added
New Hook so that gamemodes can determine the position of the Daily Challenge/Operation Mission HUD
Added
Minimap/Radar

Gamemodes can implement the Radar in their own ways. For now the radar has been implemented on the CS Gamemode and it's derrived gamemodes (Snowball Fight, Guardian and Deathmatch)

Added
Added helper functions so that the new Scoreboard can be used on the end match "Scoreboard" tab
Improvement
A visual time left progress bar is now shown on the End Match UI
Removed
Redundant and unused font files.
lambda.tf website
Added
New tool for generating Operation Mission Lua files.
Fixed
Updated packages
Added
Added new Operation Missions and maps for Guardian
Counter-Strike Gamemode
Improvement
"In-Air" kills are now calculated when the bullet or projectile is thrown, now when it hits.
Added
Implemented Radar/Minimap
Added
Spotting system for the Radar
Added
Configurable option to show team members on the Radar
Added
Radar configuration system
Added
Static Items for the radar

Things like CT Spawn, Bomb Sites etc.

Improvement
Adjusted the packet format for Killfeed network messages
Snowball Fight!
Improvement
Updated to include deaths on the radar
Guardian
Added
New Map: Inferno
Added
New Map: Season
Added
New Map: Thrill
Added
New Map: Tulip
Fixed
(Already Released) Fixed an issue where bots would be frozen sometimes at the start of the first wave.
Deathmatch
Added
Implemented hooks to configure the Radar appropriately for Deathmatch
New Feature
New Gametype: Team Deathmatch
New Feature
New Gametype: Classic Deathmatch
New Feature
Added new gametypes to the new Gamemode/Gametype voting system
Fixed
Fixed a bug where Bonus weapons would repeat multiple times in a match.
Fixed
Fixed an issue where the incorrect score would be shown for some Bonus weapons
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