The Wingman Update (v5.65)

The return of Wingman, profile backgrounds, new grenades and much more

Austin 2025 Pick 'Em: The Major has now come to an end, however the Pick 'Em portal will be open until 29th July to claim Souvenir Packages. https://lambda.tf/pickems/1-blasttv-austin-2025

Garry's Mod
Garry's Mod
Fixed
Fixed Fonts on Linux

(But Linux now crashes due to HLSL shaders, can't win)

Added
Profile Backgrounds

Spice up your in-game profile with Profile Backgrounds!

There are currently 8 in total, with more being added in the future.

You can purchase a random Profile Background from the Operation Equinox Store.

Added
Circular Progress Shader
Added
Added Gamemode logos for CS Casual, Competitive and Wingman
Added
Added missing Glyph icons required for the CS Base gamemode.
Improvement
Added a sorting option for the Options Menu Combo Box
Fixed
Options will now convert to their proper data type rather than a string.
Improvement
Added the ability for Options categories to specify a different font name.
Improvement
Added Categories for Global Challenges

This will prevent duplicate challenges (e.g two challenges to get Kills on Guardian)

Added
Added a Music Kit API to stop music for all players (Required by CS Gamemode)
Added
Added Phase 2 Operation Equinox Missions
Improvement
Reduced the requirements for the "Lord William's Chateau" challenge from 250 Kills to 120 Kills based on feedback.
Fixed
Fixes for rare cases where the previously held skin would apply when changing weapons.
Removed
Removed a Dev feature where if you clicked on a case unboxing item, it would delete itself.
Added
Added a Digital numbers font - Used by the recharging taser.
Added
Added Bomb Defuse / Hostage Rescue UI
Timer Engine
Added
New Map: surf_fast (Tier 1, Linear)
Added
New Map: bhop_activate_windows (Tier 1, Linear)
Added
New Map: bhop_honeycomb (Tier 1, Linear)
Added
New Map: bhop_indoorkart (Tier 0, Linear)
Added
New Map: bhop_outback_shore (Tier 1, Linear)
Arms Race
Removed
Removed the Arms Race Taser weapon to use the new recharging version
Added
Set the taser re-charge time for Arms Race to 5 seconds.
Removed
Removed debug messages
lambda.tf website
Added
Added support for Profile Backgrounds
Added
Added new Operation Equinox Missions
Added
GLSL Shader support
Added
Added Screenshots of the new Wingman maps
Added
New weapon images
LambdaNet
Added
New Gamemode: Wingman
Counter-Strike Gamemode
Added
Added the C4

Added
Added Incendiary Grenade (Counter-Terrorists)
Added
Added Molotov (Terrorists)
Added
Added the Decoy Grenade
Added
Defuse Gamemode
Added
The R8 Revolver
Added
Rechargeable Tasers

Tasers can now re-charge instead of simply being thrown away.

On most gamemodes, the taser will take 30 seconds to recharge, while on Arms Race, it takes 5 seconds.

Improvement
Improved Projectile bouncing
Added
New Hostage Models

The hostage models from CS2 have now been ported over.

Fixed
Fixed an issue where spectating players would get an error when spectaing a player who is reloading a shell-based Shotgun

Shotgun reloading is now networked and predicted.

Added
Implemented the NUI Options API to show available options in the !options menu.
Added
Implemented Bot Logic for the defuse gamemode

CT bots will pick a site to stay and defend.

Terrorist bots with the C4 will pick a bomb site to plant at.

All CT bots can defuse the bomb.

Added
Bot buying logic

During Freeze time, bots will buy the best available weapon in their budget.

Added
Added a Lua ConVar CFG system.
Added
Added a ConVar to determine how to handle map-placed physics props

Physics props can be annoying for competitive play, as such, a ConVar has been created to determine how to handle physics props, which include:

  • 0 - Do nothing (Default behaviour)
  • 1 - Freeze movement
  • 2 - Remove
Added
New End of Round screen

Now matches the CS2 Style and includes support for Profile Backgrounds

Added
Added a "Forced Scorebord"

This is used for Halftime.

Added
Added "Fully Frozen" player attribute

Used to fully freeze players and not allow them to mouse their mouse (Like in Freeze time)

This is used for Half-time and end of match

Improvement
Improved the "Switch to next best weapon"

Previously, this would almost always switch you to the knife. This now works properly and switches to the best available weapon with the most amount of ammo.

Fixed
Game State reset fixes

Fixes some things that were missing such as Kill and Death count persisting after warmup and not being unfrozen if Warmup is started while in freeze time.

Improvement
Added custom colour support for Alerts

Alerts such as bomb planted override the HUD colour to Red.

Added
Added Top Player HUD
Snowball Fight!
Improvement
Implemented support for Profile Backgrounds
Deathmatch
Improvement
Removed the progress bar from Bonus Weapons and replaced it with the new circular progress shader.
Fixed
Fixed an issue where the TDM Top HUD would not be aligned properly.
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