The New Horizon Update is out! View The Update Page or Release Notes

A New Horizon (v26)
Shader-based weapons, gloves and stickers, plus a load of new content and Operation Event Horizon
Garry's Mod icon
Garry's Mod
Improvement
Move to year-based versioning (e.g v26 is 2026)
Added
New, unified Input Glyphs

We are rolling this out slowy, but eventually we plan to replace every UI element that shows a key input with the new glyphs

Improvement
Made UI shader GMA's tidy up after themselves and delete old versions

Also moved the location to data/lambda-networks-data/shaders

Added
New `spinner` library for drawing animated loading progress
Fixed
Fixed pop-up messages not being center when there is long text
Added
New `vtfdraw` library for drawing VTF files without the need of a material
Improvement
Modernised the "Connecting to Inventory Services" UI to use the new spinner library
Added
In-game Poster System

You will start to see this being rolled out throughout the next few weeks as we start adding posters that advertise different parts of Lambda to all supported maps.

Removed
Removed legacy, unused code.
Added
New compositing system for Weapon Finishes
Added
New Compositing system for Gloves
Added
New compositing system for stickers
Improvement
Migrated various economy functionality to a new Inventory API
Removed
Removed legacy Inventory API functions
Added
New bind setting for pinging
Added
Added local file support for Music Kits

In the next few days we will publish a workshop addon that you can download to store music kit assets (Both sound and materials) locally so that music kits are fast and require no streaming.

Added
New Horizon Music Kit Box
Added
Operation Event Horizon

Our largest operation yet, with new missions being released monthly, with items in the operation store constantly rotating

Improvement
Graffiti Overhaul

The graffiti system has been rewritten from scratch with a brand new UI and using the Source Engine decal system so that sprays apply naturally to map surfaces.

Removed
Legacy Render Pipeline 2
Added
Added a new 3D scene when inspecting and opening cases that have 3D models
Improvement
Re-wrote the gloves system
Improvement
Migrated Graffiti to the new Economy Item loading system
Added
A State of Trance 2026 Collection

A collection of 21 weapon finishes themed around the 2026 edition of A State of Trance

Added
A State of Trance 2026 Sticker Capsule

A generic sticker capsule containing stickers themed around the 2026 Edition of A State of Trance, including for the first time, Lenticular and Holographic stickers.

Added
A State of Trance 2026 Attendee Signatures Sticker Capsule

A sticker capsule containing the signatures of the Lambda members attending ASOT 2026.

Added
Uplink Terminal System

A new way to obtain weapon finishes. Terminals start sealed and can be sold and traded, however once a terminal has been unsealed you will receive 5 offers for weapon finishes in the Genesis collection and the terminal will expire after 3 days.

Added
Genesis Collection

Now available through the new Genesis Terminal

Added
The Ascent Collection
Added
Best of Counter-Strike Sticker Capsule #1

This sticker capsule contains 21 of the very best stickers from Counter-Strike 2, featuring Lenticular, Holographic, Foil and Glossy Paper

Improvement
Migrated all existing weapon finishes to the new composting system
Improvement
Migrated all gloves to the new gloves compositing system
Improvement
Migrated all existing stickers to the new sticker compositing system
Added
Case Renting

You can now rent weapon finishes from a select number of cases for up to 7 days.

The following cases are enabled for rentals:

  • Kilowatt Case
  • Gallery Case
  • Fever Case

Other cases will be rentable in future updates.

Fixed
Fixed a typo in the Perfect World Shanghai souvenir title
Added
Added a new sticker inspect UI with the ability to rotate the sticker and preview scrape levels
Added
Workbench

The workbench allows you to experiment and create your own weapon finishes.

This can be accessed in-game via the lambda_workbench command.

Timer Engine
Improvement
Updated Replay bots to use the new weapon compositing data
Added
Season 4

Season 3 has now come to an end and Season IV is now here. All maps and ranks have been reset.

lambda.tf website
Added
Added new Inventory API's to better manage inventory items
Added
Updated database schema for various new functionality in Garry's Mod
Removed
The "Create Paint Kit" and "Create Sticker Kit" tools in the Content Creation Panel have been removed and marked as deprecated

For Weapon Finishes, use the Workbench to generate and save your Paint Kit

Tools for stickers will be coming soon.

Added
Aded API for map posters
Fixed
Fixed Souvenir Events showing as live before they had started
Counter-Strike Gamemode
Added
Player Pinging System

Middle-mouse bound by default, point your crosshair at an area of a map or at items such as weapons or the C4 to place a ping that your other teammates can see.

Added
Added a new Chat Wheel

With three pages of radio commands, press Q to open and use the scroll wheel to cycle between pages.

Added
HUD is now Scaled

The HUD now scales up and down for different resolutions

Deathmatch
Added
New Maps

Added the following new maps:

  • Tulip
  • Thrill
  • Season
  • Austria
  • Breach
Casual
Added
New Maps

Added the following new maps:

  • Tulip
  • Thrill
  • Season
  • Austria
  • Breach