Fixed an issue with the new Spectator UI system where the last target player wouldn't get reset
Removed debug printing
Send Nominate maps once the player has fully loaded
Added a helper function to SpectatorUI to get the current player to display on the HUD e.g Local Player or spectating player
11 months ago
ZeRo
lambda/garrys-mod/gamemodes/gungame (Branch: dev)
3 Additions7 Modifications3 Deletions
Updated the HUD to use the new design language
Various fixes
Removed redundant VGUI panels
11 months ago
ZeRo
lambda/garrys-mod/gamemodes/gungame (Branch: dev)
0 Additions1 Modifications0 Deletions
Remove close spectator card call
11 months ago
ZeRo
lambda/garrys-mod/gamemodes/gungame (Branch: dev)
0 Additions3 Modifications0 Deletions
Remove legacy spectator card system as this is now handled by Core
11 months ago
ZeRo
lambda/garrys-mod/gamemodes/base (Branch: dev)
0 Additions3 Modifications0 Deletions
Removed the spectator card system as this now handled by Core
11 months ago
ZeRo
lambda/web2/lambdacommunity (Branch: dev)
0 Additions1 Modifications0 Deletions
Add title field to admin procedures in the Admin UI
11 months ago
ZeRo
lambda/garrys-mod/addons/core (Branch: dev)
2 Additions0 Modifications1 Deletions
Added a new Spectator UI module
This module will constantly check spectating status and handle panel creation and deletion. This should also fix the previous reported bugs regarding the spectating status staying visible after spawning
Removed the legacy spectating UI panel
11 months ago
ZeRo
lambda/web2/lambdacommunity (Branch: dev)
6 Additions2 Modifications0 Deletions
Implemented fetching server querying via RPC
Added a scheduled task to fetch RPC query stats
Added a task to restart servers daily at 01:00 GMT