Wear & Scraping

Learn how to add wear and keep important parts when stickers are scraped.

Introduction

The sticker system allows users to scrape stickers. Using the Alpha channel of your sticker can control what parts of your sticker gets removed at each stage of the scraping process.

Areas which should be always transparent such as the background should always be black.

Black
#000000 / rgb(0, 0, 0)
 

Any areas which you do not want to wear at all, should be completely white

 
White
#FFFFFF / rgb(255, 255, 255)

Scraping Stages

There are 10 total stages for scraping.

The colours below represent which colour value to use to remove parts of the sticker at that stage.

# Wear Value Alpha Channel Colour Notes
1 0.01
rgb(0, 0, 0)
#000000
Sticker Placement
2 0.2
rgb(51, 51, 51)
#333333
-
3 0.3
rgb(77, 77, 77)
#4D4D4D
-
4 0.4
rgb(103, 103, 103)
#676767
-
5 0.5
rgb(128, 128, 128)
#808080
-
6 0.6
rgb(154, 154, 154)
#9A9A9A
-
7 0.65
rgb(166, 166, 166)
#A6A6A6
-
8 0.7
rgb(179, 179, 179)
#B3B3B3
-
9 0.75
rgb(192, 192, 192)
#C0C0C0
-
10 0.80
rgb(204, 204, 204)
#CCCCCC
-
11 1.0
rgb(255, 255, 255)
#FFFFFF
Sticker Removal

Adding Scratches

If you wish to include scratches as your sticker is scraped, you can download the standard Sticker Wear material from here: https://lambda.tf/downloads/category/2-content-creation/file/5-sticker-wear-mask