Update is live! Read the news post or Read the changelogs
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The weapon switcher now scales properly depending on resolution. Also fixed issue #GMOD-23 where throwing grenades could throw an error and show the default weapon selector.
Lambda Labs is a new opt-in system allowing us to try different experiments both on the website and in-game.
You can opt-in to Lambda Labs via your account settings.
Speak with out AI Mascot; Lambda-Chan, who can help you out with anything Lambda related. You must be opted in to Lambda Labs and activate experiment #001
Available as an opt-in for Lambda Labs, Experiment #002 adds the ability for community members to contribute their own documentation to the docs system; currently only available for the Content Creation docs space.
This will allow us to keep a version controlled list with consistant values, allowing us to include an issue creator in-game in the future.
LambdaNet is no longer a seperate design and UI
Currently only Garry's Mod is supported, however under the hood changes have been made to allow for other games in the future.
When creating a lobby, you can now select a location where you'd like your lobby game sever to be located, we currently only have one location but as we expand in to newer regions in the future, you can opt to have your LambdaNet server elsewhere in the world.
The inviting experience has been upgraded, you can now select from a list of your friends to invite to your lobby.
You can now copy and share a URL that will invite anyone to your lobby.
Rolling out with both Wingman and Elevator: Source; you can now customise your lobby to your own rules. Play up to 64 rounds in Wingman with Very Hard Bots or play Elevator: Source with no slap cooldown and maximum force.
Over the next few weeks we'll be rolling out more configuration settings for these gamemodes and other gamemodes.
Hunters are less agressive and now have an improved suspicion system. Taunting too close or moving (Footsteps) can cause hunter bots to get suspicious and investigate the area, and if you look out of place, they will then shoot you.
Prop Bots are less likely to pick the same prop if others have already done so.
There's still some bits of the UI left to do, but most of the HUD now scales based on resolution.