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Roadmap
Find out what we're working on currently and what features and functionality we look to ship in the future.
LambdaNet Matchmaking
Completed
Chicken Defusal
A PvE gamemode where players must eliminate 5 terrorists and defuse a C4 attached to a chicken
0
Priority: Low
Casual
Completed
CS: Casual
A server hosting 5v5 CS on Defuse and Hostage map. Requires writing bot logic for hostage rescue.
0
Priority: Low
Prop Hunt
Completed
Prophunt Rewrite
A re-write of Prophunt on the new CS gamemode.
0
Priority: Low
Deathrun
In Progress
Deathrun Rewrite
A re-write of Deathrun on the new CS Gamemode.
0
Priority: Low
Garry's Mod
Completed
Shader-based skins
Weapon Finishes generated by custom Pixel Shaders
0
Priority: Low
Website
Completed
Website Redesign
Redesign of the lambda.tf website using TailwindCSS
0
Priority: Low
Website
Completed
Major Pick 'Em system
A system that replicates the CS In-game Pick 'Em system
0
Priority: Low
Lambda Content Authoring Tools
Completed
Lambda Composer
An in-game tool for importing Music Kits and testing in-game
0
Priority: Low
Lambda Content Authoring Tools
Completed
Lambda Printworks
An in-game tool for creating Stickers
0
Priority: Low
Lambda Content Authoring Tools
On Hold
LambdaSDK Client-side Binary Module
A client-side binary module to allow the creation and saving of projects outside of the Garry's Mod data directory
0
Priority: Low
Lambda Content Authoring Tools
Completed
Lambda Content Authoring Tools
A desktop application which contains Lambda Citadel along with the ability to auto-install binary modules, Hammer++ and more
0
Priority: Low
Garry's Mod
Planned
Training Re-write
A re-write of the basics, training gamemode used in operations
0
Priority: Low
Skin Testing Environment
Completed
Skin Testing Environment
Re-introduce Skin Testing Environment as it is now easier to implement thanks to the new shader based skins.
0
Priority: Low