IEM Cologne 2026 Pick 'Em is here! Get your viewer pass and make picks on all four stages to be entered in to the draw to win £100! Make your picks now!

Roadmap
Find out what we're working on currently and what features and functionality we look to ship in the future.
Chicken Defusal
Completed
A PvE gamemode where players must eliminate 5 terrorists and defuse a C4 attached to a chicken
0
Component: LambdaNet Matchmaking Priority: Low
CS: Casual
Completed
A server hosting 5v5 CS on Defuse and Hostage map. Requires writing bot logic for hostage rescue.
0
Component: Casual Priority: Low
Prophunt Rewrite
Completed
A re-write of Prophunt on the new CS gamemode.
0
Component: Prop Hunt Priority: Low
Deathrun Rewrite
In Progress
A re-write of Deathrun on the new CS Gamemode.
0
Component: Deathrun Priority: Low
Shader-based skins
Completed
Weapon Finishes generated by custom Pixel Shaders
0
Component: Garry's Mod Priority: Low
Website Redesign
Completed
Redesign of the lambda.tf website using TailwindCSS
0
Component: Website Priority: Low
Major Pick 'Em system
Completed
A system that replicates the CS In-game Pick 'Em system
0
Component: Website Priority: Low
Lambda Composer
In Progress
An in-game tool for importing Music Kits and testing in-game
0
Component: Lambda Content Authoring Tools Priority: Low
Lambda Printworks
In Progress
An in-game tool for creating Stickers
0
Component: Lambda Content Authoring Tools Priority: Low
LambdaSDK Client-side Binary Module
In Progress
A client-side binary module to allow the creation and saving of projects outside of the Garry's Mod data directory
0
Component: Lambda Content Authoring Tools Priority: Low
Lambda Content Authoring Tools
In Progress
A desktop application which contains Lambda Citadel along with the ability to auto-install binary modules, Hammer++ and more
0
Component: Lambda Content Authoring Tools Priority: Low
Training Re-write
Planned
A re-write of the basics, training gamemode used in operations
0
Component: Garry's Mod Priority: Low
Skin Testing Environment
Completed
Re-introduce Skin Testing Environment as it is now easier to implement thanks to the new shader based skins.
0
Component: Skin Testing Environment Priority: Low