September 2026 Update is here! See what's new or View the changelogs
14 new missions have been added to Event Horizon under a new "Supernova (September 2026)" category, covering Arms Race, Skill Surf, Prop Hunt, Deathrun, Bunny Hop, Wingman, 1v1 Arena, Stronghold and more.
Opening a mission now tells you which gamemodes and maps it can be completed on, how difficult it is, where it takes place, and whether you have already started it, completed it, or hit your daily mission limit. Missions that need a LambdaNet lobby can now create one for you.
Missions read as "Easy", "Challenging", "Hard" and so on instead of using rarity colours alone.
Weapon finishes, knives and gloves are now quick sold at a price based on their rarity, exterior and StatTrak status rather than a single flat value. A Factory New StatTrak item is now worth considerably more than a Battle-Scarred one.
Hovering an inventory item now shows what it will actually sell for, labelled "Quick Sell".
Knives and gloves previously had no rarity pricing of their own and now sell for values appropriate to their tier.
A new Up-Link Terminal containing the 17 skin Summer 2026 collection, with a chance at a rare knife.
The Uplink terminal dealer comments on an offer's rarity, exterior, StatTrak status and silenced weapons, occasionally reads out the item's flavour text, and now pushes you for an answer on the first offer and warns you when you are on the last one.
Your primary group tag from the Lambda website is now displayed in front of your name.
Score events now appear as a stack of pills on the left of your screen, cascading in and fading out rather than appearing all at once. The feed also stays visible over open menus.
These screens no longer render at a fixed size on 1440p, 4K and ultrawide displays.
A new glyph font adds the icons used by this update's new gamemode logos and mission categories.
The vote counter and status message in the menu now update live instead of freezing at whatever they were when you opened it, and the button correctly disables itself once you have voted.
On a server with one or two players, RTV required a number of votes that could never be reached. It now needs everyone present to agree.
The cooldown was compared against the wrong value, so on some servers RTV could stay locked for the whole map.
The XP panel on the challenge complete popup displayed the money value instead of the XP earned. Long item names are also no longer cut off.
The bar used the wrong calculation and could show a near empty bar after a large XP gain. Levelling up now fills the bar, and multi level jumps show the level you actually reached rather than the next one.
Menus, HUDs, popups and windows across the whole game were built for a 1080p screen and were previously drawn at that fixed size no matter what you played on. They now scale with your display, so text and panels are the right size on 1440p, 4K and ultrawide monitors instead of shrinking into a corner. This covers the store, inventory, trading, item inspection, the scoreboard, the pause menu, match end screens, map voting, the radio, admin tools, voice chat, notifications and the settings window.
On monitors narrower than 16:9 the interface now scales down as a whole instead of squashing wide elements against tall ones.
The corner radar scaled its width and height by different amounts, stretching the circle. It is now round at every aspect ratio.
The challenge trackers used fixed positions that no longer lined up above 1080p, and could sit on top of the time played box. Their anchor points now follow the rest of the HUD per gamemode.
The number of item cards per row is now worked out from the actual card size instead of a fixed number, so grids no longer leave a large empty gap on wide displays.
Improvements include:
Suggest music for the AutoDJ directly on the radio page.
When viewing someone's profile, you can see which part of the website they are viewing.