September 2026 Update is here! See what's new or View the changelogs

September 2026 Update
The September 2026 update is the biggest update yet. Find out what's new
3 hours ago
30th Aug, 2026 15:13
Avatar of ZeRo
Posted by ZeRo
6 minutes read
AI Summary

Lambda’s September 2026 update, billed as its biggest yet, brings a Stronghold spiritual successor with revamped UI, radar, teams, bot support, reworked Field Tool, and custom base signs. Deathrun v2 moves to the CS base, Training returns, and DR5VE & SEEK gets a major overhaul. Timer Engine was fully refactored, UI scaling is now universal, and 1v1 Arena adds two maps. Beyond gameplay, the update adds a Summer 2026 terminal, knife/glove quick sell, forums, global search, groups, a custom content portal, and a rebuilt creator portal with paid community jobs.

Introduction

The September 2026 update is here and we have a lot to share.

🏰 Re-introducing Stronghold

With this update we are introducing a spiritual successor to Stronghold.

We are calling it a spiritual sucessor as we've not done a 1:1 replication of all the features original Stronghold had.

Features such as weapon attachments and ironsights are not present and are not planned for implementation.

Everything else is the same but with a brand new UI, radar and a better team system.

Field Tool

The field tool has been reworked completely, featuring a new radial menu to select your tool mode

The Spawn Menu no longer derrives from the Sandbox spawn menu, but is now more compact and easier to use

Mark your base

A new addition to this version of Stronghold is the ability to create custom signs to put on your bases.

Using the Field Tool, select "Sign"

Place it on a wall outside your base

Once built, you can also add some custom text

πŸ€– Bot Support

Stronghold now comes with native bot support, so the server is never empty.

πŸ’€ Deathrun v2

Deathrun has now been migrated off our aging old base gamemode and has now been moved on to our CS Base Gamemode.

In addition, Deathrun now has a mini-version of Timer Engine - This is meant to be a non-competitive leaderboard to see how long (If you can) it takes you to get to the end of the map.

🎯 Re-introducing Training

Training is back on LambdaNet with a fresh coat of paint.

The map has been updated with some fixes, in addition there's now an entirely new Bomb Defuse scenario.

All previous training times have been reset, so head in there now to get your new records!

πŸš— Introducing // DR5VE & SEEK //

We've played this a few times before during Game Nights, it's a fairly simple gamemode where there are seeker cars and hiders.

It was a gamemode created by Zet0r and comissioned by Renault.

With todays update, a new version of the gamemode, based upon our Base CS Gamemode has been released.

It features a brand new HUD, support for adding additional gametypes and new cars.

One of the biggest new features is the fact we've added a GTA-style radio wheel with some of the classic GTA San Andreas radio stations

More radio stations will be added over time and we look forward to hearing your feedback to improve the gamemode further.

⏰ Timer Engine refactor and overhaul

With the last gamemode now migrated to our new gamemode base, Timer Engine is now one of the oldest gamemodes left.

I didn't feel it was right to try and migrate it over as Timer Engine is unique and requires a lot of modifications.

So I decided to refactor the gamemode completely and give the UI a lick of paint.

In the process a load of bugs were fixed (SSJ stats, leaderboard syncing and more) plus some old code such as sending leaderboards to clients were removed as we replaced this with client API calls a while ago.

β˜€οΈSummer 2026 Terminal

Summer is not quite over yet! Today's update introduces a brand new Summer 2026 Terminal and collection.

This terminal also gives rare items, with a unique Summer 2026 Knife set.

πŸ—ΊοΈ New 1v1 Arena Maps

Two new maps now available on 1v1 Arena.

Valve

This is a community map that features all of the 1v1 Arena's from CS:GO, including Inferno, Cache, Train, Vertigo and more.

Dust 1999

Go back to the 90's with this CS 1.6, Dust themed map.

βš–οΈ UI Scaling

UI Scaling is now complete across the entirety of Lambda.

All gamemodes and things such as inventory now scale uniformly across all resolutions.

Any issues please raise an Issue

πŸ’Έ Knives & Gloves Quick Sell

A popular request is to bring back quick selling of Knives and Gloves.

With this update, a dynamic quick sell system has been implemented, where each rarity of item and type of item has a base price, and the price is increased based on stats of the item such as having StatTrakℒ️, the wear value, Souvenir status and more.

πŸ’¬ Re-introducing the forum

I find it to be a shame that the traditional internet forum has died off in favour of Discord, something which cannot be accessed publicly or easily archived.

So with today's update, I would like to re-introduce the forum.

Unlike with previous forums, this has a rewards system built right in, encouraging activity and high quality posts.

πŸ” Global Search

The website has been upgraded with Global Search.

Search for workshop items, economy items, forum posts, docs and more.

πŸ‘ͺ Groups

Create your very own sub-community within Lambda, with the new groups feature.

These work similar to Steam groups.

You can also set your favourite group:

You can then rep your group in-game with clan tags!

✨ Custom Content

This update introduces the Custom Content portal.

This portal allows you to buy tokens for different types of content and then request a job for Lambda content creators to create.

Different types of content have different costs:

Once you have your token, you can then raise a request.

You can then manage your content jobs, view the status or withdraw if you've changed your mind

πŸ’» Content Creator Portal

The content creator portal has been rewritten from scratch, featuring more integration with custom content jobs.

Here you will see a dashboard to quickly get to different areas along side your skills.

What are skills?

Skills are added and calculated automatically based on content you've already created and had accepted.

In order to take on weapon finish jobs, you need to already have a track record of accepted content. Skills are assigned automatically and we cannot assign them manually.

Jobs

You can view all pending jobs for skills you already have.

You can choose whether to accept a job or not. You can also see any content you are working on and any existing completed content.

Do I get compensated for jobs?

Yes! Content creators who accept and successfully deliver a custom content job will receive 50% of the token price. (This would be Β£10 for a Music Kit, Β£20 for a knife finish etc)

πŸ“ Change Logs

This is a fairly big update and there's big change logs to go with it too.

Garry's Mod icon
Garry's Mod
New Feature
Supernova mission set

14 new missions have been added to Event Horizon under a new "Supernova (September 2026)" category, covering Arms Race, Skill Surf, Prop Hunt, Deathrun, Bunny Hop, Wingman, 1v1 Arena, Stronghold and more.

Improvement
Redesigned mission briefing screen

Opening a mission now tells you which gamemodes and maps it can be completed on, how difficult it is, where it takes place, and whether you have already started it, completed it, or hit your daily mission limit. Missions that need a LambdaNet lobby can now create one for you.

Improvement
Mission difficulties are now shown by name

Missions read as "Easy", "Challenging", "Hard" and so on instead of using rarity colours alone.

New Feature
Dynamic quick sell pricing

Weapon finishes, knives and gloves are now quick sold at a price based on their rarity, exterior and StatTrak status rather than a single flat value. A Factory New StatTrak item is now worth considerably more than a Battle-Scarred one.

Added
Quick sell value shown before you sell

Hovering an inventory item now shows what it will actually sell for, labelled "Quick Sell".

Added
Knife and glove sell values

Knives and gloves previously had no rarity pricing of their own and now sell for values appropriate to their tier.

Added
Summer 2026 Terminal

A new Up-Link Terminal containing the 17 skin Summer 2026 collection, with a chance at a rare knife.

Improvement
The dealer now talks about what he is offering

The Uplink terminal dealer comments on an offer's rarity, exterior, StatTrak status and silenced weapons, occasionally reads out the item's flavour text, and now pushes you for an answer on the first offer and warns you when you are on the last one.

Added
Group tags on the scoreboard

Your primary group tag from the Lambda website is now displayed in front of your name.

Improvement
Redesigned score feed

Score events now appear as a stack of pills on the left of your screen, cascading in and fading out rather than appearing all at once. The feed also stays visible over open menus.

Added
Gamemode logos for 1v1 Arena and DR5VE & SEEK
Improvement
Operations, Settings and the escape menu now scale with your resolution

These screens no longer render at a fixed size on 1440p, 4K and ultrawide displays.

Improvement
Updated icon font

A new glyph font adds the icons used by this update's new gamemode logos and mission categories.

Improvement
RTV: Rock The Vote rebuilt

The vote counter and status message in the menu now update live instead of freezing at whatever they were when you opened it, and the button correctly disables itself once you have voted.

Fixed
RTV needing more votes than there were players

On a server with one or two players, RTV required a number of votes that could never be reached. It now needs everyone present to agree.

Fixed
RTV cooldown never expiring

The cooldown was compared against the wrong value, so on some servers RTV could stay locked for the whole map.

Fixed
Challenge completion showing the wrong XP reward

The XP panel on the challenge complete popup displayed the money value instead of the XP earned. Long item names are also no longer cut off.

Fixed
Event XP progress bar filling incorrectly

The bar used the wrong calculation and could show a near empty bar after a large XP gain. Levelling up now fills the bar, and multi level jumps show the level you actually reached rather than the next one.

Removed
"semote" chat formatting option
New Feature
The interface now scales to your resolution

Menus, HUDs, popups and windows across the whole game were built for a 1080p screen and were previously drawn at that fixed size no matter what you played on. They now scale with your display, so text and panels are the right size on 1440p, 4K and ultrawide monitors instead of shrinking into a corner. This covers the store, inventory, trading, item inspection, the scoreboard, the pause menu, match end screens, map voting, the radio, admin tools, voice chat, notifications and the settings window.

Improvement
Correct scaling on 4:3 and 5:4 displays

On monitors narrower than 16:9 the interface now scales down as a whole instead of squashing wide elements against tall ones.

Fixed
Radar drawn as an oval on ultrawide displays

The corner radar scaled its width and height by different amounts, stretching the circle. It is now round at every aspect ratio.

Fixed
Daily challenge and operation HUDs overlapping other elements

The challenge trackers used fixed positions that no longer lined up above 1080p, and could sit on top of the time played box. Their anchor points now follow the rest of the HUD per gamemode.

Improvement
Store grids adapt to your resolution

The number of item cards per row is now worked out from the actual card size instead of a fixed number, so grids no longer leave a large empty gap on wide displays.

Added
New LambdaNet Gamemode: Training
Added
New LambdaNet Gamemode: // DR5VE & SEEK //
Added
New Gamemode: Stronghold
Improvement
Updated Gamemode: Deathrun
Timer Engine
New Feature
Redesigned Timer HUD The main timer panel has been rebuilt to match the look used across the rest of the network. It now shows the course and mode, your current style, the run timer, personal best, map rank, server record, speed and your stage all in one place, with a live speed graph and your skill group along the bottom.
New Feature
Redesigned GPS and key display The GPS panel now reads as a labelled list of your location, destination and distance, and respects your unit preference. The key display has been redrawn with a proper WASD cluster and separate jump and duck keys.
New Feature
Redesigned in world leaderboards The top 10 boards placed around maps have been redrawn with player avatars, gold, silver and bronze ranks, your own row highlighted, and a prompt on empty boards inviting you to claim the top spot.
New Feature
Redesigned notifications Run notifications now drop in from the top of the screen instead of overlapping the HUD at the bottom, wrap long text properly instead of running off the edge, and lay out their details as aligned rows rather than hand spaced text.
Improvement
Spectator list now sizes itself The panel showing who is spectating you grows and shrinks with the number of spectators and shows a "+N more" line rather than overflowing, while the header still shows the real total.
Improvement
Rebuilt SSJ panel Jump statistics are now laid out as a grid of labelled values instead of a plain list.
Improvement
Menus size themselves to their content The main menu and the replay browser were previously locked to a fixed window size regardless of what was in them.
Fixed
Times displayed incorrectly across the whole gamemode Times were formatted without padding, so a time of one minute, five seconds and three hundredths displayed as "1:5:3". Every time shown to players now uses a consistent MM:SS.CS format.
Fixed
Notifications not scaling with your resolution
Fixed
Several spelling mistakes in chat and notification messages
Removed
Old HUD and scoreboard panels The previous scoreboard, challenge HUD, timer HUD and surf line panels have been removed now that their replacements are in.
Improvement
Weapons rebuilt on a shared base Every weapon has been rebuilt on a common base and moved onto the Lambda weapon models, so weapon paints display consistently and weapons behave the same across the gamemode.
Improvement
Weapons are cosmetic by default Weapons are carried for their skins and cannot be fired. The USP-S and the Glock-18 remain shootable for maps that require you to shoot a button or a breakable to progress.
Fixed
Challenge bets not paying out The Lambda Coin side of a wager was never transferred between players when a challenge ended. Bets are now paid out to the winner, capped at what the loser can actually cover.
Fixed
XP going negative after a challenge Losing a bet you could no longer afford could push your XP below zero.
Fixed
Being able to challenge yourself
Fixed
Challenges accepting invalid styles and zero value bets Bets now require at least 1, and a challenge with an unrecognised style is rejected with a message instead of starting.
Fixed
The wrong player receiving the challenge complete event
Fixed
Bonus records showing the wrong bonus Personal bests and server records for bonuses were looked up without the bonus number, so every bonus on a map reported the same time.
Fixed
Zones not re triggering after you respawn inside them Dying and respawning in the same zone left your run state stuck until you left and re entered.
Fixed
The stage command with no stage number Typing the command without a number silently did nothing and now tells you what it expects.
Fixed
Spectate command checking the wrong player Spectating was blocked based on your own team rather than the team of the player you were trying to spectate.
Improvement
Replay requests are now rate limited Repeated replay requests are spaced out, and the requested profile is validated before it is looked up.
Improvement
Leaderboards are lighter on the network Leaderboard and map statistic updates are now compressed, and a burst of finishes close together sends one update rather than one per finish.
Improvement
Bonus and checkpoint leaderboards now load on demand These are fetched from the Timer API when you open them instead of being sent to every player on the server.
Improvement
Reduced work during movement Zone checks that ran for every player on every tick are now calculated once per tick and reused.
Fixed
Leaderboards being resent to everyone whenever a player joined
Improvement
The interface now scales to your resolution The Timer HUD, GPS, key display, notifications, scoreboard, main menu, replay browser, map voting, nomination, stage and bonus lists, spectator list, SSJ panel and the zone and leaderboard admin tools were all drawn at a fixed 1080p size. They now scale with your display, so nothing shrinks into a corner on 1440p, 4K or ultrawide monitors.
Arms Race
Improvement
Updated UI Elements to scale to screen resolution
Prop Hunt
Improvement
Updated UI Elements to scale to screen resolution
Deathrun
Improvement
Migrated Deathrun to the new Game Mode Base

Improvements include:

  • HUD
  • UI
  • Replacing HL2 weapons with CS2 Weapons
  • Timer System
Website
Added
Forum System
Added
Global Search
Added
Groups system
Added
Custom Content Portal
Added
New Content Creators portal
New Feature
AutoDJ Suggestions

Suggest music for the AutoDJ directly on the radio page.

Added
Added rich presence

When viewing someone's profile, you can see which part of the website they are viewing.

Counter-Strike Gamemode
Added
Added an extensions system
Added
Added Zones extension
Added
Added Timer Extension
Improvement
The rest of the UI and HUD now scales properly.
Deathmatch
Improvement
Updated UI and HUD to scale properly.
Skin Testing Environment
Improvement
Updated UI and HUD to scale properly.
Multi 1v1 Arena
Improvement
Updated UI and HUD to scale properly.
Added
New Map: lam_valve
Added
New Map: lam_dust1999
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