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Content Authoring Tools 1.1.0 (Pathfinder Forge) (v1.10)
Lab Experiments come to Content Authoring Tools
Lambda Content Authoring Tools
Added
New Tool: Place Forge Web UI

A replacement for the Garry's Mod gamemode completely via WebGL, now available as an opt-in Lambda Labs Experiment

Added
New Tool: Nav Mesh Generator

We made an alternative navigation mesh generator that's 24x faster than generating a nav mesh in-engine. This is still super experimental and may not generate a fully error-free mesh. Available as an opt-in experiment in Lambda Labs and can be found in the Hammer++ app under the Navigation Mesh tab.

Added
New Dashboard Design

Available under Lambda Labs as an experiment, the current dashboard was only really a quick and easy design while we got everything in place. A new design is now available to opt in under Lambda Labs.

Improvement
Updated Cartographer to v1.1.0

Changes to Cartographer:

  • Fixed a debug folder being left behind after radar generation
  • Generated VTF files now have the appropriate flags set by default (Clamp S and Clamp T)
  • Moved the generator output from being garrysmod/resource/overview to garrysmod/addons/lambda_cartographer
Fixed
Updated the "Show Output Folder" to point to the new Cartographer output directory.
Improvement
All tools are now available under the application menu
Improvement
All tools now have a unified base class

This helps in the backend for when we migrate to the new dashboard.

Improvement
Updated the Vandal UI to match that of the rest of the toolset
New Feature
Implemented Lambda Labs Experiment support

Upon logging in, any experiments you are opted in to via lambda.tf/labs are now syned with Content Authoring Tools. If you've opted in and are already logged in, you can click on your avatar on the Dashboard and then "Refresh Lambda Labs Experiments"

Added
Added input glyphs SVG's