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Content Authoring Tools 1.0.0 (v1.00)
These are the change logs for the 1.0.0 release of CAT (First Forge)
Lambda Content Authoring Tools
New Feature
Composer: Track Names

Optional, but this feature allows you to associate Music Kit events with the source tracks. This is used for the Music Kit preview render and is not currently used elsewhere, however the data is present in the .lambda_music Metadata.

Fixed
Composer: Fixed Music Kit Renders frames freezing when the application was unfocused

The render process has now been moved in to Workers which can run in the background when the window is unfocused.

Fixed
Citadel: Fixed #GMOD-27: Publish to workshop button does not work on the compile success window

Thanks to @Blazing for reporting.

Improvement
Printworks: Updated the UI to match the new standard design found in Composer.
New Feature
Printworks: Added Citadel Exporting functionality
Improvement
Printworks: Importing and exporting now uses the new .ldc file format (Lambda Decal Compressed)

This new format includes both metadata and materials.

Fixed
Printworks: Fixed sticker shaders not implementing phong lighting properly.
New Feature
Workbench (Beta)

Workbench is for creating weapon finishes for both guns and knives. It works similarly to the old In-game one but with complete functionality and a much nicer UI than we could ever do in GLua.

Workbench is currently in Beta and is not yet feature complete. It has been released to allow content creators to test it and provide feedback.

Improvement
Added +0.5s and -0.5 tolerance for Sound file compile checks