November QoL Patch #1 is now live! - Change logs: https://lambda.tf/changes/update/55-november-qol-patch-1

November QoL Patch #1 (v26.11)
This update brings quality of life improvements, both in-game and on the website
Garry's Mod icon
Garry's Mod
Improvement
Moved fonts which are regularly updated (e.g Glyph fonts) in to variables so it can easily be changed between versions
New Feature
You will now be alerted if you are running an old version of Prism.

The current supported version is 1.4.1

Added
Added Logo and Icon for KZ
Added
Updated Glyph Icons font
Improvement
Refactored Screenshot System

The way screenshots are taken and uploaded have changed. The system has been made more secure from metadata tampering, and in addition, you can now submit your screenshots against live screenshot competitions available on the website.

The Screenshot system now also includes tagging, any other player in your screenshot is tagged against your uploaded screenshot and will be notified, plus this will be shown on their profile under "Tagged Screenshots".

If you do not want to be tagged in screenshots, you can turn this off by going to !options and then Privacy => Uncheck "Allow Screenshot Tags" or type lambda_screenshot_tags 0 in console.

While you will still appear in screenshots, you will not be tagged against them.

Fixed
Fixed Models displayed in the UI clipping

Prism 1.4.1 introduces SetModelNearZ

Counter-Strike Gamemode
New Feature
You can now go up to bots carrying the C4 and press USE to take the C4 from them

You have to be within 140 units of the bot to take the C4.

Improvement
The overhead names now show which player has the C4
Fixed
Fixed the player holding the C4 showing up incorrectly on the Prism radar.
New Feature
Added a hook to disable map factions

Some derrived gamemodes do not use factions

New Feature
Added a hook to disable agents

Some gamemodes have their own player models, lore etc and agents override these.

Zombie Survival
Improvement
The Sentry turret now has a Kill Icon
Improvement
The Raygun now has a Kill Icon
Timer Engine
Improvement
Updated API requests to match the new route URI as part of adding multi-game support for Timer Engine.
Prop Hunt
Fixed
Disable Map Factions
Fixed
Disable Agents
Deathrun
Fixed
Disable Map Factions
Fixed
Disable Agents
Website
Improvement
πŸ—ΊοΈ Map Pages
  • Redesigned the map overview page. It now shows the description, map details (game, map file, date added, map sticker), the servers running the map, recent screenshots, player ratings and recent rating comments
  • Map ratings from in-game are now shown on the site, with the average rating, the percentage of positive ratings and a breakdown of every rating
  • Added a "Play on LambdaNet" section listing the LambdaNet modes the map can be played in
  • Added a Timer Engine section to the overview with the map's tier and this season's fastest time per style
  • Added a new Records tab with the map's Timer Engine leaderboards, filterable by mode, course (main or bonus), category (KZ Pro or TP), style and season. Old shared links still open a board
  • Map links shared on Discord and other sites now show the map image, game, rating and description
  • Map screenshots are now listed newest first
Improvement
πŸ–₯️ Server Pages
  • Redesigned the server page header. It shows the artwork of the map being played, online status, player count, game mode, your ping and whether the server is in your favourites
  • Renamed "Information" to "Overview" and redesigned it. A "Now playing" card shows the current map, its rating and its world record on Timer Engine servers, next to the player list and a sidebar with connect details, region, platform, VAC and Lambda Anti-Cheat status, version and radio listeners
  • The map list can now be searched by console name or friendly name, in both the grid and table layouts
  • The map currently being played is marked "Now playing" in the map list
  • Fixed country and region flags not loading for some servers
  • Fixed link previews failing for servers playing an unknown map
  • Fixed server pages sometimes showing an outdated status after the server reported new stats
Improvement
🎯 Operations
  • Renamed the operation listings to "Current & Upcoming" and "Past Operations"
  • Live operations are now highlighted at the top, with upcoming operations listed soonest first and past operations by end date
  • Redesigned the operation tiles to show mission and player counts
  • Redesigned the operation overview with stats (missions, players, passes activated, missions completed), your own progress and current mission, a preview of the levels and the top 5 players
  • Redesigned the leaderboards to match the in-game layout, with a podium for the top three and your own rank. Players without a site account show under their in-game name
  • Redesigned the missions page with a category list showing how many missions each category has. Categories can be linked to directly
  • Missions now show your own progress and a coloured difficulty label
  • The levels page now shows your current level, your progress and the operation pin
  • The buy points page now uses the operation's own reward name instead of always saying "stars"
Improvement
⏱️ Timer Engine
  • KZ is now public and shows on player profiles and the map Records tab, with a new KZ icon and artwork
  • Timer gametypes are now shared across games. The CS: Source Surf and Bunny Hop gametypes have been merged into the main Surf and Bunny Hop gametypes
  • Timer stats on player profiles can be filtered by game. When a player has records in more than one game, each record shows a game badge
  • Rank and XP are now tracked separately for each game
  • Fixed challenge history sometimes including challenges from other gametypes
  • New challenges are now checked to make sure the map belongs to the game
Improvement
πŸ› οΈ Timer Engine Panel (staff)
  • Added a game switcher to the gametype menu. Every page now works on the selected game's maps, times, zoning servers and map settings
  • Added a new dashboard with live, pending and needs-attention map counts, the latest personal bests, a zoning to-do list with a quick "Set tier" action, and a preprod vs production comparison
  • Each game now has its own map upload category, set in the admin panel under the game's new Timer Engine tab. Pending maps can only be moved into the transfer categories allowed for that game
  • The Transfer Zones warnings now make it clear that a transfer copies every game and gametype, not just the one you are working on
  • Map Settings searches are kept in the URL, so the dashboard can link straight to a single map
  • The admin games list has a new Timer Engine column and filter
Improvement
πŸ“» Radio
  • EPs can now be suggested as a whole release, alongside albums and compilations
  • Hovering over the name or avatar of the staff member who handled a suggestion now opens their profile card
Improvement
πŸ“· Screenshot Updates
  • Redesigned the screenshot profile pages
  • Redesigned the screenshot component
  • Changed the API for uploading screenshots
  • Added a new Screenshot Competition type where screenshots can be posted directly to competitions.
  • Added "Prism UI" component for use in the issue system
  • Screenshots can now tag other players who are featured in the screenshot. Notifications can be turned off via account settings. Players can also opt out from being tagged in screenshots via in-game options
Improvement
πŸ”§ Other Changes
  • Hovering over avatars and names on the developer team pages and on screenshot tiles now opens profile cards
  • Fixed profile hover cards opening far away from the name in wide layouts
  • Added the KZ subgame and fixed the Multi 1v1 subgame icon