• 5 hours ago
    10th Oct, 2026 20:53
    avatar
    ZeRo

    • KZ Support

    lambda/garrys-mod/gamemodes/timerengine
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  • 9 hours ago
    10th Oct, 2026 17:03
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    ZeRo

    • Added the ability to disable the CS weapon switcher from hooks

    lambda/garrys-mod/addons/core
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  • 15 hours ago
    10th Oct, 2026 10:08
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    ZeRo

    • FIx mystery box collisions

    lambda/garrys-mod/gamemodes/cstrike-zombie-survival
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  • 1 day ago
    9th Oct, 2026 19:35
    avatar
    ZeRo

    Add bans, clientprefs, admin menu, translations and bundled plugins, we are close to parity with SourceMod with the exception of Database libraries but since plugins are C# & .NET this can easily be done via NuGet

    Engine features

    • String tables and downloads table (StringTable, Downloads)
    • OnPlayerRunCmd / OnPlayerRunCmdPost with editable UserCmd
    • User message hooks: read, rewrite, change recipients or block
    • Voice: listen overrides, voice flags, scoreboard mutes, OnClientSpeaking
    • Entity output hooks (class, single entity, once) and FireOutput
    • Normal and ambient sound hooks; game sounds (soundscripts)
    • Server-only entities (no edict) are now reachable

    Connections and admin

    • CheckPassword hook: password, Steam ID and network ID on ClientConnectRequest, plus OnClientCheckPassword
    • Ban API (Steam ID and IP, timed or permanent) stored in configs/bans.json, with OnBan/OnUnban; banned players are rejected before they join
    • ss_bans, ss_reloadbans; BaseCommands gains ss_banip
    • ShowActivity / LogAction with the core ss_show_activity convar
    • Admin menu (!admin) built on a reusable TopMenu: categories, access checks, admin_overrides support, player picker, sort order from configs/adminmenu_sorting.json

    Plugins and runtime

    • Plugin dependencies: [RequiresPlugin] / [OptionalPlugin], load order, waiting and cascading unloads, libraries with OnLibraryAdded/Removed
    • Client preferences (cookies) stored in SQLite by default, with pluggable stores, !settings menu and ss_cookies
    • API NuGet dependencies and native libraries are resolved at runtime
    • Shared translations (translations/<name>/<lang>.json); core text (menus, target and command errors, votes) is translated per player in en/de/fr/es/ru; ss translations reloads them
    • Per-player menu and vote text (TitleFor, TextFor)
    • OnClientSayCommand / OnClientSayCommandPost chat listeners

    Bundled plugins

    • BaseCommands: admin menu items (kick, slay, ban, map, reload admins) and translations
    • New: BaseComm, BaseVotes, FunCommands, NextMap, and MapChooser (end-of-map vote, rock the vote, nominations)

    Docs, tests and scripts

    • writing-plugins.md, sourcemod-mapping.md and README updated
    • Unit tests for bans, cookie store and translation fallback
    • Staging scripts ship the API's dependencies and native runtimes

    lambda/source-engine/source-sharp
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  • 1 day ago
    9th Oct, 2026 09:12
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    ZeRo

    Add votes, map management, runtime admins and on-screen UI

    • Votes: Vote/Votes API with one vote at a time, ss_vote_delay, ss_cancelvote and ss_revote
    • Maps: next map override (ss_nextmap), map history, timeleft/extend, map lists via configs/maplists.json
    • Admins: player.SetAdmin/RemoveAdmin/ResetAdmin, CheckCommandAccess with overrides, OnClientPreAdminCheck with deferral
    • Entities: OnEntityCreated now fires before spawn via the engine entity listener; add OnEntitySpawned
    • SDKHooks: ShouldCollide, CanBeAutobalanced, FireBulletsPost; more DamageInfo fields (force, position, damage custom, hit group)
    • UI: Panel, MOTD/VGUI panels, HUD text, key hints, fade/shake, Valve dialogs, TF2 annotations and HUD notifications
    • Temp entities: TempEntity builder and TE_Setup* style helpers
    • Radio menus are re-sent so they stay open on Source 1 clients
    • Fix Server.ChangeLevel refusing every map on CS:S
    • Fix crash reading classnames of entities mid-creation
    • Kick via IClient::Disconnect so reasons cannot inject commands
    • Windows crash handler and opt-in breadcrumb tracing

    lambda/source-engine/source-sharp
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  • 2 days ago
    8th Oct, 2026 09:35
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    ZeRo

    Content Authoring Tools v1.6.1

    Fix launch issues on Windows

    lambda/content-authoring-tools/desktop-client
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  • 2 days ago
    8th Oct, 2026 09:32
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    ZeRo

    Merge branch 'dev'

    lambda/web2/lambdacommunity
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  • 2 days ago
    8th Oct, 2026 09:32
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    ZeRo

    • UI fIxes

    lambda/web2/lambdacommunity
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  • 2 days ago
    8th Oct, 2026 09:30
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    ZeRo

    Merge branch 'dev'

    lambda/web2/lambdacommunity
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  • 2 days ago
    8th Oct, 2026 09:30
    avatar
    ZeRo

    Blog fixes and improvements

    lambda/web2/lambdacommunity
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  • 3 days ago
    7th Oct, 2026 22:25
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    ZeRo

    Merge branch 'dev'

    lambda/web2/lambdacommunity
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    8
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  • 3 days ago
    7th Oct, 2026 22:24
    avatar
    ZeRo

    • Made the website more spooky
    • Added Zombie Survival map authoring guide
    • Added Rush map authoring guide
    • Added a new page for downloading Content Authoring Tools
    • Updated various Content Creation docs

    lambda/web2/lambdacommunity
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  • 4 days ago
    6th Oct, 2026 19:11
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    ZeRo

    https://lambda.tf/changes/update/52-content-authoring-tools-update-16

    lambda/content-authoring-tools/desktop-client
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  • 4 days ago
    6th Oct, 2026 13:14
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    ZeRo

    Merge branch 'dev'

    lambda/garrys-mod/gamemodes/lambda_cstrike
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  • 4 days ago
    6th Oct, 2026 13:14
    avatar
    ZeRo

    Allow support for faster reloading (Currently used by Zombie Survival)

    lambda/garrys-mod/gamemodes/lambda_cstrike
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    dev
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  • 4 days ago
    6th Oct, 2026 13:13
    avatar
    ZeRo

    https://lambda.tf/changes/update/51-zombie-survival-fixes

    lambda/garrys-mod/gamemodes/cstrike-zombie-survival
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  • 4 days ago
    6th Oct, 2026 08:40
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    ZeRo

    Merge branch 'dev'

    lambda/web2/lambdacommunity
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    master
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  • 4 days ago
    6th Oct, 2026 08:40
    avatar
    ZeRo

    • Fix user sessions not being remembered

    lambda/web2/lambdacommunity
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  • 4 days ago
    6th Oct, 2026 08:16
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    ZeRo

    Merge branch 'dev'

    lambda/web2/lambdaid
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  • 4 days ago
    6th Oct, 2026 08:15
    avatar
    ZeRo

    • Updated packages

    lambda/web2/lambdaid
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  • 5 days ago
    5th Oct, 2026 09:25
    avatar
    ZeRo

    Merge branch 'dev'

    lambda/web2/lambdacommunity
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    master
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    22
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  • 5 days ago
    5th Oct, 2026 09:25
    avatar
    ZeRo

    • Update pages can now be featured
    • Fixed carousels
    • Added the ability to give out game night cases to non-gmod game nights
    • Fixed padding on Markdown announcements
    • News posts can now link directly to update pages

    lambda/web2/lambdacommunity
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  • 6 days ago
    4th Oct, 2026 21:42
    avatar
    ZeRo

    • Updated the update page to be mobile responsive

    lambda/web2/lambdacommunity
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    dev
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    5
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  • 6 days ago
    4th Oct, 2026 21:42
    avatar
    ZeRo

    • Updated the update page to be mobile responsive

    lambda/web2/lambdacommunity
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    dev
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  • 6 days ago
    4th Oct, 2026 21:02
    avatar
    ZeRo

    • Implemented LambdaNet support (Warmup waiting, return to lobby)

    lambda/garrys-mod/gamemodes/cstrike-zombie-survival
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