Chicken Defusal is here! Read the news post or Read the release notes

  • 6 days ago
    31st Mar, 2026 17:09
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    ZeRo

    • Added sv_infinite_ammo

      • 0 = Disabled
      • 1 = Full, No reloading
      • 2 = With Reloading
    • Implemented the C++ CBaseCombatWeapon::DefaultReload() + CheckReload() + FinishReload() so that we can override the behaviour such as the ability to add ammo once a mag has been inserted via animation (Coming soon)

    lambda/garrys-mod/gamemodes/lambda_cstrike
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  • 6 days ago
    31st Mar, 2026 17:06
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    ZeRo

    Set InfiniteAmmoMode() => INFINITE_AMMO_RELOAD

    lambda/garrys-mod/gamemodes/skintestingenvironment
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  • 1 week ago
    29th Mar, 2026 18:12
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    ZeRo

    • Added radars

    lambda/garrys-mod/gamemodes/cstrike_prophunt
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  • 1 week ago
    28th Mar, 2026 13:55
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    ZeRo

    • Send requested Variant float as a integer (flVariant * 100 and then flVariant / 100) to avoid floating point prescision issues in networking

    lambda/garrys-mod/gamemodes/skintestingenvironment
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  • 1 week ago
    28th Mar, 2026 13:38
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    ZeRo

    • Added back Auto Bunny Hopping as this was present in the old skin testing environment
    • Pressing save now closes the weapon and gloves customisation menu
    • Pressing F1/F2 now saves settings before closing the menu
    • Fixed an issue where searching would stop pagination
    • Enabled custom player models
    • Added Variant selection for weapon finishes that support them

    lambda/garrys-mod/gamemodes/skintestingenvironment
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  • 1 week ago
    27th Mar, 2026 07:55
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    ZeRo

    • Improved Hunter bots. Hunter bots now have a suspicion system and will only shoot if they are certain a prop is a hider. Hunters can no longer hear taunts across the map
    • Fixed Hunter Bots shooting above small props
    • Added map prefix lph_ for nominating and map voting

    lambda/garrys-mod/gamemodes/cstrike_prophunt
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  • 1 week ago
    26th Mar, 2026 17:53
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    ZeRo

    Merge branch 'dev' into 'master'

    • Changes required for Skin Testing

    See merge request lambda/garrys-mod/addons/core!24

    lambda/garrys-mod/addons/core
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  • 1 week ago
    26th Mar, 2026 17:48
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    ZeRo

    • Added Workshop addon

    lambda/garrys-mod/gamemodes/skintestingenvironment
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  • 1 week ago
    26th Mar, 2026 17:34
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    ZeRo

    Added range_target.mdl

    lambda/garrys-mod/gamemodes/lambda_cstrike
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  • 1 week ago
    26th Mar, 2026 17:28
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    ZeRo

    • Fix #GMOD-15
    • Fix #GMOD-16

    lambda/garrys-mod/gamemodes/lambda_cstrike
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  • 1 week ago
    26th Mar, 2026 17:02
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    ZeRo

    • Added bot weapon buying

    lambda/garrys-mod/gamemodes/cstrike_prophunt
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  • 1 week ago
    26th Mar, 2026 16:59
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    ZeRo

    • Changes required for Skin Testing

    lambda/garrys-mod/addons/core
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  • 1 week ago
    26th Mar, 2026 15:46
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    ZeRo

    • Added bot support

    lambda/garrys-mod/gamemodes/cstrike_prophunt
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  • 1 week ago
    26th Mar, 2026 10:02
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    ZeRo

    • Fix disguise health not being accurate

    lambda/garrys-mod/gamemodes/cstrike_prophunt
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  • 1 week ago
    26th Mar, 2026 09:38
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    ZeRo

    • Adjusted team rewards slightly

    lambda/garrys-mod/gamemodes/cstrike_prophunt
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  • 1 week ago
    26th Mar, 2026 09:35
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    ZeRo

    • Added Sir Bloody Darryl (All variants) as the player model for hunters
    • Changed start money from $800 => $5000
    • Added round ending rewards
    • Changed the hunter buy time to be Freeze Time + 10 seconds
    • Disable half-time code

    lambda/garrys-mod/gamemodes/cstrike_prophunt
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  • 1 week ago
    26th Mar, 2026 07:46
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    ZeRo

    • Added info_cs_training_target entity
    • Added support for Skin Testing Environment
    • Added a location scoreboard column
    • Team Target ID is now based on Hull sizes rather than a hardcoded value (Useful for Prophunt)
    • Ensure players are dead when first joining
    • Added the ability to define custom radar elements
    • Radar thinking is now every 1 second rather than every 5 seconds
    • Fixed a typo with math.max (Was math.Max) not sure why this was even working?

    lambda/garrys-mod/gamemodes/lambda_cstrike
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  • 1 week ago
    26th Mar, 2026 07:29
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    ZeRo

    • Fix an issue where late joiners would be spectating but somehow alive.

    lambda/garrys-mod/gamemodes/cstrike_prophunt
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  • 1 week ago
    25th Mar, 2026 22:21
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    ZeRo

    • Make prop taunts louder
    • Stop prop taunts on death (Untested)

    lambda/garrys-mod/gamemodes/cstrike_prophunt
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  • 1 week ago
    25th Mar, 2026 18:54
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    ZeRo

    • Final assets before beta testing

    lambda/garrys-mod/gamemodes/cstrike_prophunt
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  • 1 week ago
    25th Mar, 2026 08:20
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    ZeRo

    • Tested ComposerAPI.IsAddonMounted() - Working OK. Does the same thing as the Lua function file.Exists(path, location)
    • Implemented LambdaSDK.OpenKitFileBrowser - Opens a Windows File browser to select the appropriate project file (e.g .lambda_paint, .lambda_music etc)
    • Added some helper functions to convert things to w_char* - Working with the Windows API actually sucks.

    lambda/garrys-mod/binarymodules/gmcl_lambda_sdk
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  • 1 week ago
    25th Mar, 2026 07:31
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    ZeRo

    Change ComposerAPI.IsAddonMounted() to use IFileSystem rather than painfully calling Lua functions to check if the file exists (Untested)

    lambda/garrys-mod/binarymodules/gmcl_lambda_sdk
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  • 1 week ago
    25th Mar, 2026 07:21
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    ZeRo

    • Moved LambdaSDK and LambdaCAT to their own modules
    • Added the ability to include data for use in threads

    lambda/garrys-mod/binarymodules/gmcl_lambda_sdk
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  • 1 week ago
    24th Mar, 2026 17:19
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    ZeRo

    • Refactored the structure of the code base. Started moving various Lua functions for different things in to their own module file.
    • Moved Lua Threading in to it's own class
    • Added an interface for IVEngineClient to get the GAME path
    • Added an interface to the Source Engine IFileSystem in order to manage virtual file system mounting
    • Composer API Updates:
      • Added ComposerAPI.EnsureAddonsExist() - Creates a "lambda_composer" folder in the game's addons directory
      • Added ComposerAPI.IsAddonMounted() - Checks if the addon is active and mounted
      • Added ComposerAPI.CreateMusicKitStructure() - Create all the required folder structures to store Music Kit sounds and materials
      • Added ComposerAPI.CopySoundFile - Copy a sound file from local disk in to the virtual file system
      • Added ComposerAPI.CopyImageFile - Copy a PNG file from local disk in to the virtual file system
      • Added some helper functions to preview paths in real time in the Composer GLUA UI

    lambda/garrys-mod/binarymodules/gmcl_lambda_sdk
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  • 1 week ago
    23rd Mar, 2026 22:53
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    ZeRo

    • Added in Multi-threading
    • Cleaned up utility functions and moved them in to classes and appropriate header files
    • Added ComposerAPI
      • ComposerAPI.BrowseMusic() - Browse for MP3 files (For use in Lambda Composer)
      • ComposerAPI.BrowsePNG() - Browse for PNG artwork (Lambda Composer)

    lambda/garrys-mod/binarymodules/gmcl_lambda_sdk
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