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Added sv_infinite_ammo
Implemented the C++ CBaseCombatWeapon::DefaultReload() + CheckReload() + FinishReload() so that we can override the behaviour such as the ability to add ammo once a mag has been inserted via animation (Coming soon)
Set InfiniteAmmoMode() => INFINITE_AMMO_RELOAD
Merge branch 'dev' into 'master'
See merge request lambda/garrys-mod/addons/core!24
Added range_target.mdl
Change ComposerAPI.IsAddonMounted() to use IFileSystem rather than painfully calling Lua functions to check if the file exists (Untested)