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The Glitter style takes your sticker artwork and adds a layer of view-dependent sparkles on top. As the weapon moves or is inspected, tiny flakes catch the light and flash in shifting rainbow colours, just like real glitter. Wear behaves the same as the other styles where the sticker scrapes away over time based on the alpha channel of your sticker artwork.
At minimum, a Glitter sticker only needs two things:
Everything else (the glitter flake pattern, scratches, grunge) has sensible defaults provided by the shader, so you don't need to touch them unless you want to.
The Glitter Mask is separate from your sticker artwork and is defined in the alpha channel. The most important thing to know:
The mask is inverted. Black = full glitter. White = no glitter.
| Alpha value | Result |
|---|---|
0 (black) |
Maximum sparkle |
0.5 (mid gray) |
Half-strength sparkle |
1 (white) |
No glitter — area stays flat |
This means if you supply no mask at all (or a fully black alpha), your entire sticker will be covered in glitter. That's a perfectly valid starting point, many stickers just glitter everywhere.
The sparkles are tinted by the sticker colour directly underneath them. Glitter over a red area flashes red-ish, over white it flashes full rainbow, and over pure black it won't sparkle at all (anything multiplied by black is black). If a region of your design is very dark but you still want it to glitter, lift it slightly above pure black.
These are the style-specific settings you can tune:
1.0)Controls the size and density of the flakes.
The flake pattern tiles, so very low values on a large sticker may make the repetition noticeable. Test at inspect distance.
The brightness knob for the sparkle layer. The glitter is added on top of your artwork, so:
A good workflow is to start moderate, then check the sticker on a weapon in-game under both bright and dark map lighting before settling on a value. Remember this multiplies with your artwork's colour — darker stickers need a higher boost to read the same.
The style ships with a default glitter normal texture that works well for almost every sticker — you do not need to make your own. But if you want a distinctive flake pattern (different flake shapes, clustered flakes, directional streaks), you can supply a custom one.
| Channel | Content |
|---|---|
| R + G | Octahedral-encoded flake normal (the random direction each flake faces) |
| B | Unused |
| A | Flake mask — where flakes exist (1 = flake here, 0 = no flake) |
Each "flake" is a small cluster of pixels sharing one random normal direction. The randomness of those directions is what makes flakes flash independently as the view angle changes.
0.